This is a game I created along with 2 other programmers and 3 artists in Unreal Engine 4. The game was created for the course game projects. In this course we create a vertical slice of a game in a semester.
It's a party game for up to 4 players. The players have to try to the other players fall of the arena by shooting the floor tiles. 
During the creation of this game I learned to work with software like hacknplan to help with production.
During the first sprint of production I mainly worked on the camera. The camera smoothly zooms and pitches, without disturbing the gameplay. The dynamic camera makes sure all players are always on the screen. A large part of the arena is also visible to make sure players can see where they are walking. A lot of time went into fine-tuning the camera, using variables exposed to the editor.
Along with the camera I also made the spawn system for pickups. There are different types of ammo and also limited amounts. Every few seconds a pickup spawns and falls into the arena. The type of pickup determines the type of ammo. To make sure the game was still fun certain types of pickups had a smaller chance of spawning. The "basic" ammo has a high chance of spawning.
I also spent time making sure players could die in the game.
In the second sprint I spent a lot of time debugging. I made a build of our game every week to upload on itch.io. While building and testing the builds, I found a lot of bugs. There were a lot of bugs that weren't clear what part of the code caused them. Because of this I spent a lot of time learning about Unreal Engine. While doing this I also discovered some code that was very prone to errors because of incorrect ussage. After sitting down with the other programmers we decided it would be a good idea for me to go through all the code and clean it up.

The game also made it into the draft pick of the Rookie Awards 2022.

You may also like

Back to Top