This is a game I created along with 2 other programmers and 3 artists in Unreal Engine 4. The game was created for the course game projects. In this course we create a vertical slice of a game in a semester.
It's a party game for up to 4 players. The players have to try to the other players fall of the arena by shooting the floor tiles.
During the creation of this game I learned to work with software like hacknplan to help with production.
During the first sprint of production I mainly worked on the camera. The camera smoothly zooms and pitches, without disturbing the gameplay. The dynamic camera makes sure all players are always on the screen. A large part of the arena is also visible to make sure players can see where they are walking. A lot of time went into fine-tuning the camera, using variables exposed to the editor.
Along with the camera I also made the spawn system for pickups. There are different types of ammo and also limited amounts. Every few seconds a pickup spawns and falls into the arena. The type of pickup determines the type of ammo. To make sure the game was still fun certain types of pickups had a smaller chance of spawning. The "basic" ammo has a high chance of spawning.
I also spent time making sure players could die in the game.
In the second sprint I spent a lot of time debugging. I made a build of our game every week to upload on itch.io. While building and testing the builds, I found a lot of bugs. There were a lot of bugs that weren't clear what part of the code caused them. Because of this I spent a lot of time learning about Unreal Engine. While doing this I also discovered some code that was very prone to errors because of incorrect ussage. After sitting down with the other programmers we decided it would be a good idea for me to go through all the code and clean it up.
The game also made it into the draft pick of the Rookie Awards 2022.