This game started as an entry for the GMTK game jam 2023. I was in a group along with two amazing artists(Liese Van der Schueren and Cessane Nooy van der Kolff). For brainstorming we also got help from
Annelies De Decker(joined as artist/level designer after the game jam). 

Afterwards we wanted to continue working on this project. At this point another programmer joined our team(Stef Kluskens). We made a new prototype and pitched this to our school, for the course group projects, and got approved. 
GMTK
The main challenge for this game was creating multiple stages/levels within the short time contraints. We made two levels, they both have a different playable character with different powers. Both levels also needed a boss with it's own unique behavior. 

Out of the 6,820 entries in the game jam,
 we ended up getting ranked #986 overall.

GMTK

A lot of my time went into creating the camera system. During both prototyping and production I had to iterate the camera system a lot to fit our game. By doing this, I learned a lot about different ways to approach camera's in game, and the pitfalls that come with them.

Furthermore I created a system that persists in between levels to handle the "devolutions" and make sure the character has all the right abilities. 


For this project I used the Unreal Engine Chaos system for realistic breaking of destructible objects and crumbling rocks.

I was responnnsible for the sound. I used Metasound to handle my SFX. For some of SFX I made foley recordings with the help of Valentijn Van Severen. Reaper was used for recording and editing.
All of the music is composed by Siebrand Vehulst.

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